
About 333 Studios
A boutique team specialised in cinematic trailers and real-time cinematics for video games.
We combine cinematic direction with Houdini, real-time workflows, compositing and technical production to help game studios reveal, launch and position their games at a higher level.
What defines the studio
Retrieval remains an important part of the studio story, and Trinity remains a useful technology layer, but the public-facing offer is now centred on cinematic work for games.
Boutique focus
We keep the studio offer focused: cinematic trailers and real-time cinematics for video games.
Technical depth
Our work draws from Unreal Engine 5, Houdini, simulation, compositing and real production workflows.
Production empathy
Retrieval gives us authority because we understand game production from the inside, not only from the campaign side.
Leadership
Senior creative and technical direction, built specifically for premium game cinematics.

Pau Moreno Digon
Co-Founder & Cinematic Technical Director
Leads the technical direction of 333Studios cinematics. Focused on Unreal Engine 5, real-time rendering, cinematic pipelines and production-ready execution.

Christian Sokol
Co-Founder & Real-Time Cinematics Director
Leads the creative direction behind our trailers and real-time cinematics, bridging story, gameplay positioning and premium visual language.
Journey
A short timeline of how the studio arrived at its current positioning.
333 Studios founded
The studio starts with a clear interest in real-time production and premium visual storytelling.
Retrieval announced
Our own game begins to establish the technical and cinematic standard we want the studio to represent.
Industry-facing trailer work expands
Collaborations with game studios and publishers reinforce our positioning around trailer and cinematic production.
Retrieval production
333 Studios continues to produce Retrieval as an internal benchmark and a showcase for the studio's technical and cinematic capabilities.
Technical credibility without losing focus
We talk about technical depth because it affects the image on screen. The toolset matters, but the standard matters more.
- •Real-time pipelines when they are the right fit for the project
- •Houdini support for FX, procedural systems and hero-shot work
- •Production experience from both client work and internal game development

Retrieval as internal benchmark
Retrieval proves the kind of visual and technical standard we expect from ourselves, but it does not need to replace the studio offer.
Need a partner for your next cinematic beat?
If the project needs premium execution and clearer positioning, let's talk.
