333Studios cinematics

About 333 Studios

A boutique team specialised in cinematic trailers and real-time cinematics for video games.

We combine cinematic direction with Houdini, real-time workflows, compositing and technical production to help game studios reveal, launch and position their games at a higher level.

What defines the studio

Retrieval remains an important part of the studio story, and Trinity remains a useful technology layer, but the public-facing offer is now centred on cinematic work for games.

Boutique focus

We keep the studio offer focused: cinematic trailers and real-time cinematics for video games.

Technical depth

Our work draws from Unreal Engine 5, Houdini, simulation, compositing and real production workflows.

Production empathy

Retrieval gives us authority because we understand game production from the inside, not only from the campaign side.

Leadership

Senior creative and technical direction, built specifically for premium game cinematics.

Pau Moreno Digon

Pau Moreno Digon

Co-Founder & Cinematic Technical Director

Leads the technical direction of 333Studios cinematics. Focused on Unreal Engine 5, real-time rendering, cinematic pipelines and production-ready execution.

Christian Sokol

Christian Sokol

Co-Founder & Real-Time Cinematics Director

Leads the creative direction behind our trailers and real-time cinematics, bridging story, gameplay positioning and premium visual language.

Journey

A short timeline of how the studio arrived at its current positioning.

2022

333 Studios founded

The studio starts with a clear interest in real-time production and premium visual storytelling.

2023

Retrieval announced

Our own game begins to establish the technical and cinematic standard we want the studio to represent.

2024

Industry-facing trailer work expands

Collaborations with game studios and publishers reinforce our positioning around trailer and cinematic production.

2026

Retrieval production

333 Studios continues to produce Retrieval as an internal benchmark and a showcase for the studio's technical and cinematic capabilities.

Technical credibility without losing focus

We talk about technical depth because it affects the image on screen. The toolset matters, but the standard matters more.

  • Real-time pipelines when they are the right fit for the project
  • Houdini support for FX, procedural systems and hero-shot work
  • Production experience from both client work and internal game development
333Studios technical direction

Retrieval as internal benchmark

Retrieval proves the kind of visual and technical standard we expect from ourselves, but it does not need to replace the studio offer.

Need a partner for your next cinematic beat?

If the project needs premium execution and clearer positioning, let's talk.